Seems really interesting and well made for what it is. HOWEVER:
What? What am I supposed to do? I've played StS to 100% completion, yet I have no idea what any of these mechanics are. What is good, what is bad? I'm just beyond confused. Some explanation, ANYthing would be appreciated. Now you're just thrown in the deep end and the manual is in the mariana's trench.
Keep working on this though, but man, a little information section wouldn't hurt.
This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.
[Balance notes] I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting. And in addition to that we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page)
Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.
Very fun game with a lot of potential but needs more time to cook. Boss is currently impossible as far as I can tell without some scientifically perfect deck combo.
With a bit more balancing and events this could be an all-time lewd classic that successfully threads the needle of being sexy and fun to play. Looking forward to seeing future updates and hopefully buying a finished product!
Extremely good slay-the-spire-like h-game, with both fun gameplay and good scenes. However, I do have one big problem with it: the bosses don't really scale, with the first boss being a huge difficulty spike because it is exactly as strong as the second and third ones. The only way I have found to beat it is by having the Battle Trance card, at which point it instantly becomes not a problem, which... is just a sign of poor balance.
Please, PLEASE, keep updating this game! It's soo good!
Also, might I request the option to fuck the foreigner at high enough lewdness levels?
Because gah damn, She's fine!
Edit: oh, and why not add difficulty modes that add + modifiers to enemies and - modifiers to the player? That way you can add some sense of replayability beyond more acts and monsters.
And lastly, you could simply add global modifiers a-la the Skulls from Halo, that grant big buffs and big nerfs which are selected before a run, adding a small badge to the modifier to signify you've won using that modifier.
Whatever you do, I will be actively observing this game's development with keen interest.
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Seems really interesting and well made for what it is. HOWEVER:
What? What am I supposed to do? I've played StS to 100% completion, yet I have no idea what any of these mechanics are. What is good, what is bad? I'm just beyond confused. Some explanation, ANYthing would be appreciated. Now you're just thrown in the deep end and the manual is in the mariana's trench.
Keep working on this though, but man, a little information section wouldn't hurt.
This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.

[Balance notes]
I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting. And in addition to that we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page)
Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.
Very fun game with a lot of potential but needs more time to cook. Boss is currently impossible as far as I can tell without some scientifically perfect deck combo.
With a bit more balancing and events this could be an all-time lewd classic that successfully threads the needle of being sexy and fun to play. Looking forward to seeing future updates and hopefully buying a finished product!
play it a bit more, use suck cock to cancel attacks. difficulty isn't super high
Yeah, I was playing an older version from the look of things. 1.3 is way way easier, cleared it first try using that and other methods. Thanks!
amazing. The CGs are flawless, the gameplay is actually great. love it.
Extremely good slay-the-spire-like h-game, with both fun gameplay and good scenes. However, I do have one big problem with it: the bosses don't really scale, with the first boss being a huge difficulty spike because it is exactly as strong as the second and third ones. The only way I have found to beat it is by having the Battle Trance card, at which point it instantly becomes not a problem, which... is just a sign of poor balance.
Anyone know what song is played during the fighting, please I need to know.
Please, PLEASE, keep updating this game! It's soo good!
Also, might I request the option to fuck the foreigner at high enough lewdness levels?
Because gah damn, She's fine!
Edit: oh, and why not add difficulty modes that add + modifiers to enemies and - modifiers to the player? That way you can add some sense of replayability beyond more acts and monsters.
And lastly, you could simply add global modifiers a-la the Skulls from Halo, that grant big buffs and big nerfs which are selected before a run, adding a small badge to the modifier to signify you've won using that modifier.
Whatever you do, I will be actively observing this game's development with keen interest.
used a deck with 0 attack and wo
谁知道怎么设置语言 调中文
looks like no simple chinese
这真的让人难过
For unknown reason game doesn't work on windows 10. Just don't even turn on, in task manager godot appears for the second before disappearing
Is it possible to add a "streamer mode"? XD
This is a super fun game and I'm glad I was able to play it!
I love this game so much that I'm willing to help with development, just so the patches come out faster ヽ(°〇°)ノ
Same QwQ
max items
Bro how
Cheats, probably.
maybe
Is there any guide