Moving this to the top so people who manage to find the page after the delisting don't have to search too far down to find it.
Usually get downvotes for this but i figure its important for people to have easy access to a community for the game.
I made a discord for the game since there isn't an official one.
If there's an official discord that i don't know about lemme know and i'll remove this and let people on the discord know there's an official one they can go to.
Game looks amazing and plays great. I do have an issue though and it may be related to me running this game on the steam deck, but after any rest or event, my game just crashes to desktop.
I really enjoyed playing. It has a unique style and a lot of potential, but I found it quite confusing at the beginning. The game doesn’t clearly guide the player it’s not obvious whether I should go to events, visit the shop, or fight enemies first. The paths feel a bit random, and the lack of structure made it hard to understand what I’m working toward.
Bosses are also very powerful, which is fine, but making one wrong move can be brutally unforgiving. I think a "return" or "undo" option could make mistakes less punishing and give players a bit of breathing room. The card system also needs some clarity it’s hard to tell which cards are good or what effect they truly have. I wasn’t sure why I should buy clothes, clean, or what certain choices really influenced. It would help a lot to have tooltips, tutorials, or even an ingame guide explaining mechanics and decision impact.
Overall, I think organizing the UI better, adding a few tips or hints along the way, and maybe giving the player more freedom to explore or collect could improve the experience a lot. There’s definitely something special here just needs a bit more polish and guidance!
What the hell you're supposed to do? This game need a tutorial desperately, even if a textdump, but just any explanation of the mechanics. This kind of games work on understanding the mechanics and finding combinations between, which you can't do if you're a blind kitten in a corn maze. From one run I only understood that somehow pp also deals damage to hp and that if hp reaches zero the thing that does it is dead.
Art is absolutely gorgeous and the system has potential, but is it extremely hard to learn mechanics through what you see alone and there's a lot of things you won't understand unless you gain external knowledge. I have no idea how others learned imbalanced strategies and how things work.
I will try my best explaining the mechanics (make sure to upvote so every new player can see) :
The game plays around the four stats, both hp bars, Lp and pp. Protect your own hp, destroy the enemies. Pp and LP serve the same purpose, whenever they get full, they deplete and the respective character... is having a good time. At full LP the player is stunned for two rounds and is susceptible to damage, the enemies respectively for three rounds . Also, LP lowers hp while gooning.
It is essential to build a deck to get off the enemies more often while you withhold.
The enemy's turn is displayed top left and tells, what happens after you end your turn. Different enemies react differently on your moves and prepositions. You can check other written-out effect by hovering your mouse over it.
Tldr? Now everything in short:
HP - the lives left
LP- your endurance, when full, cum and suffer
PP- enemy's endurance, when full, tickle their hp away with damage and pp cards
I think the idea is, once the game is finished, that the HP damaging moves and PP damaging moves will allow for differing gameplay styles. This is supported by the Lewdity stat (i think that's what it's called) and the Virgin status effect.
Bro, a game like this benefits from continuous playthroughs.
You can't just play one run and go "bah! This game is impossible to understand!" and give up entirely, do you really want to have your hand held your entire life?
My first comment was very emotional because I was mindlessly tapping on the card choice and not thinking for one beat what the base mechanics do and suddenly I got into the boss fight and got stunned for like forever turns in a row, but the thing is: the game still needs a tutorial or a strong encouragement to stop and think about it somewhat seriously, better be both or there's gonna be a lot of people like me that look at it like any porn game and tap mindlessly the seduction option, because they first assumed that it was like all the samey games where the lust is just the second hp bar.
Seems really interesting and well made for what it is. HOWEVER:
What? What am I supposed to do? I've played StS to 100% completion, yet I have no idea what any of these mechanics are. What is good, what is bad? I'm just beyond confused. Some explanation, ANYthing would be appreciated. Now you're just thrown in the deep end and the manual is in the mariana's trench.
Keep working on this though, but man, a little information section wouldn't hurt.
How do you 100% StS before this game but not understand basic battlefuck mechanics? Never played a porn game before?
Personally, i played this game BEFORE StS, and this actually prepped me quite well for StS' gameplay mechanics.
For context I one-hundred-percented this game twice a few weeks ago (very horny) and i just beat my first run of StS today without even realizing I had already played StS through a porn game lol
Like, StS doesn't even have a tutorial, just gameplay tips. Without this game, I'd likely have had a much worse time for my first StS playthrough.
I mean, you're probably right. Usually when there's similarities with StS, it's almost an exact copy, but this game has a lot of unexplained elements in it that I did not grasp on my first attempt, also I did not want to lose, so I left a negative comment in disappointment. Looking back, I probably should have just played more. However, some kind of guidance wouldn't have killed.
This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.
[Balance notes] I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting. And in addition to that we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page)
Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.
Yea, you right. It was a really lucky run where "Gremlin" event doubled lewdness stat, but even without this "Body slam" page damage isn't normal. In the game we have "Pussy beam" page that deals 18 damage and 0 PP-damage and it's cost is 3. "Body slam" actually better in 3 to 6 times. It's cost is 1, it deals normal AND PP damage, deals double damage on "stunned" enemies and you can use three of them in a single turn (Or more if use draw + energy recover).
If "Body slam" isn't obliterate enemies, it still obliterates page balance. In raw efficiency: having "Body slam" removes any needs in other pages that deals damage.
Very fun game with a lot of potential but needs more time to cook. Boss is currently impossible as far as I can tell without some scientifically perfect deck combo.
With a bit more balancing and events this could be an all-time lewd classic that successfully threads the needle of being sexy and fun to play. Looking forward to seeing future updates and hopefully buying a finished product!
Extremely good slay-the-spire-like h-game, with both fun gameplay and good scenes. However, I do have one big problem with it: the bosses don't really scale, with the first boss being a huge difficulty spike because it is exactly as strong as the second and third ones. The only way I have found to beat it is by having the Battle Trance card, at which point it instantly becomes not a problem, which... is just a sign of poor balance.
Please, PLEASE, keep updating this game! It's soo good!
Also, might I request the option to fuck the foreigner at high enough lewdness levels?
Because gah damn, She's fine!
Edit: oh, and why not add difficulty modes that add + modifiers to enemies and - modifiers to the player? That way you can add some sense of replayability beyond more acts and monsters.
And lastly, you could simply add global modifiers a-la the Skulls from Halo, that grant big buffs and big nerfs which are selected before a run, adding a small badge to the modifier to signify you've won using that modifier.
Whatever you do, I will be actively observing this game's development with keen interest.
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Cool game, I hope they update it
Moving this to the top so people who manage to find the page after the delisting don't have to search too far down to find it.
Usually get downvotes for this but i figure its important for people to have easy access to a community for the game.
I made a discord for the game since there isn't an official one.
If there's an official discord that i don't know about lemme know and i'll remove this and let people on the discord know there's an official one they can go to.
this is so peak
annoying that this game has been delisted, due to the policy update a few hours ago, so now i have to go through my history to find it again
They will eventually allow you to re-list it but then you have to go through a checklist
Bookmark it
Game looks amazing and plays great. I do have an issue though and it may be related to me running this game on the steam deck, but after any rest or event, my game just crashes to desktop.
I have the same issue
I really enjoyed playing. It has a unique style and a lot of potential, but I found it quite confusing at the beginning. The game doesn’t clearly guide the player it’s not obvious whether I should go to events, visit the shop, or fight enemies first. The paths feel a bit random, and the lack of structure made it hard to understand what I’m working toward.
Bosses are also very powerful, which is fine, but making one wrong move can be brutally unforgiving. I think a "return" or "undo" option could make mistakes less punishing and give players a bit of breathing room. The card system also needs some clarity it’s hard to tell which cards are good or what effect they truly have. I wasn’t sure why I should buy clothes, clean, or what certain choices really influenced. It would help a lot to have tooltips, tutorials, or even an ingame guide explaining mechanics and decision impact.
Overall, I think organizing the UI better, adding a few tips or hints along the way, and maybe giving the player more freedom to explore or collect could improve the experience a lot. There’s definitely something special here just needs a bit more polish and guidance!
The art style and diolgoes and play style, everything is beyond perfection, i wish this game have more to offer in this style it's that amazing
What the hell you're supposed to do? This game need a tutorial desperately, even if a textdump, but just any explanation of the mechanics. This kind of games work on understanding the mechanics and finding combinations between, which you can't do if you're a blind kitten in a corn maze. From one run I only understood that somehow pp also deals damage to hp and that if hp reaches zero the thing that does it is dead.
Art is absolutely gorgeous and the system has potential, but is it extremely hard to learn mechanics through what you see alone and there's a lot of things you won't understand unless you gain external knowledge. I have no idea how others learned imbalanced strategies and how things work.
Hey there!
I will try my best explaining the mechanics (make sure to upvote so every new player can see) :
The game plays around the four stats, both hp bars, Lp and pp. Protect your own hp, destroy the enemies. Pp and LP serve the same purpose, whenever they get full, they deplete and the respective character... is having a good time. At full LP the player is stunned for two rounds and is susceptible to damage, the enemies respectively for three rounds . Also, LP lowers hp while gooning.
It is essential to build a deck to get off the enemies more often while you withhold.
The enemy's turn is displayed top left and tells, what happens after you end your turn. Different enemies react differently on your moves and prepositions. You can check other written-out effect by hovering your mouse over it.
Tldr? Now everything in short:
HP - the lives left
LP- your endurance, when full, cum and suffer
PP- enemy's endurance, when full, tickle their hp away with damage and pp cards
Top left - enemy's move on end of your turn.
Have fun ;)
I think the idea is, once the game is finished, that the HP damaging moves and PP damaging moves will allow for differing gameplay styles. This is supported by the Lewdity stat (i think that's what it's called) and the Virgin status effect.
Bro, a game like this benefits from continuous playthroughs.
You can't just play one run and go "bah! This game is impossible to understand!" and give up entirely, do you really want to have your hand held your entire life?
My first comment was very emotional because I was mindlessly tapping on the card choice and not thinking for one beat what the base mechanics do and suddenly I got into the boss fight and got stunned for like forever turns in a row, but the thing is: the game still needs a tutorial or a strong encouragement to stop and think about it somewhat seriously, better be both or there's gonna be a lot of people like me that look at it like any porn game and tap mindlessly the seduction option, because they first assumed that it was like all the samey games where the lust is just the second hp bar.
Good art, Funny dialogue, Fun gameplay.
Fantastic game.
I can't believe this hasn't gotten more attention.
Seems really interesting and well made for what it is. HOWEVER:
What? What am I supposed to do? I've played StS to 100% completion, yet I have no idea what any of these mechanics are. What is good, what is bad? I'm just beyond confused. Some explanation, ANYthing would be appreciated. Now you're just thrown in the deep end and the manual is in the mariana's trench.
Keep working on this though, but man, a little information section wouldn't hurt.
How do you 100% StS before this game but not understand basic battlefuck mechanics? Never played a porn game before?
Personally, i played this game BEFORE StS, and this actually prepped me quite well for StS' gameplay mechanics.
For context I one-hundred-percented this game twice a few weeks ago (very horny) and i just beat my first run of StS today without even realizing I had already played StS through a porn game lol
Like, StS doesn't even have a tutorial, just gameplay tips. Without this game, I'd likely have had a much worse time for my first StS playthrough.
I mean, you're probably right. Usually when there's similarities with StS, it's almost an exact copy, but this game has a lot of unexplained elements in it that I did not grasp on my first attempt, also I did not want to lose, so I left a negative comment in disappointment. Looking back, I probably should have just played more. However, some kind of guidance wouldn't have killed.
This game have a potential to be interesting to play. And I like it. It looks good, it sounds good and it's fun to play. All that it needs is some new content, balance changes and polishing. I definitely will keep an eye on this project in waiting for updates.

[Balance notes]
I spent 3 hrs in attempts to play differently but the balance right now is odd and it's difficult to play interesting. And in addition to that we have "Stun" and "Body slam" pages in their current reprosentation. To be fair I doesn't see any meaning in pages with cost other than 1 or X. It's too easy to boost damage of 1-cost pages to the different level in comparison to 3-cost page (so the three 1-cost pages will have a lot more impact than a single 3-cost page)
Just look at this "Body slam" page damage... It literally obliterates EVERYTHING itself. And it does DOUBLE damage on "stunned" enemies.
And what's more important: You can delete a WHOLE your deck in a single shop as long as you have enough money. You know what is that mean? Yeap. You can make a deck with only 5 pages in it. So you can start every single turn in fight with "Stun" and "Body slam" in hand.
Do you realize how impossible it would be to get to 75 lewdness?? A more realistic run-to-run damage for body slam is around 16 to 24.
It's still a good card, don't get me wrong, but it's far from obliteration territory.
Yea, you right. It was a really lucky run where "Gremlin" event doubled lewdness stat, but even without this "Body slam" page damage isn't normal. In the game we have "Pussy beam" page that deals 18 damage and 0 PP-damage and it's cost is 3. "Body slam" actually better in 3 to 6 times. It's cost is 1, it deals normal AND PP damage, deals double damage on "stunned" enemies and you can use three of them in a single turn (Or more if use draw + energy recover).
If "Body slam" isn't obliterate enemies, it still obliterates page balance. In raw efficiency: having "Body slam" removes any needs in other pages that deals damage.
Very fun game with a lot of potential but needs more time to cook. Boss is currently impossible as far as I can tell without some scientifically perfect deck combo.
With a bit more balancing and events this could be an all-time lewd classic that successfully threads the needle of being sexy and fun to play. Looking forward to seeing future updates and hopefully buying a finished product!
play it a bit more, use suck cock to cancel attacks. difficulty isn't super high
Yeah, I was playing an older version from the look of things. 1.3 is way way easier, cleared it first try using that and other methods. Thanks!
amazing. The CGs are flawless, the gameplay is actually great. love it.
Extremely good slay-the-spire-like h-game, with both fun gameplay and good scenes. However, I do have one big problem with it: the bosses don't really scale, with the first boss being a huge difficulty spike because it is exactly as strong as the second and third ones. The only way I have found to beat it is by having the Battle Trance card, at which point it instantly becomes not a problem, which... is just a sign of poor balance.
Anyone know what song is played during the fighting, please I need to know.
Please, PLEASE, keep updating this game! It's soo good!
Also, might I request the option to fuck the foreigner at high enough lewdness levels?
Because gah damn, She's fine!
Edit: oh, and why not add difficulty modes that add + modifiers to enemies and - modifiers to the player? That way you can add some sense of replayability beyond more acts and monsters.
And lastly, you could simply add global modifiers a-la the Skulls from Halo, that grant big buffs and big nerfs which are selected before a run, adding a small badge to the modifier to signify you've won using that modifier.
Whatever you do, I will be actively observing this game's development with keen interest.
used a deck with 0 attack and wo
谁知道怎么设置语言 调中文
looks like no simple chinese
这真的让人难过
For unknown reason game doesn't work on windows 10. Just don't even turn on, in task manager godot appears for the second before disappearing
Is it possible to add a "streamer mode"? XD
This is a super fun game and I'm glad I was able to play it!
I love this game so much that I'm willing to help with development, just so the patches come out faster ヽ(°〇°)ノ
Same QwQ
max items
Bro how
Cheats, probably.
maybe
nah no cheats got the perk to select an item at each heal station at the first opportunity. then a bit of luck with map generation helped
Is there any guide
are there more update
stun is peak
Hot I love it
I locked in so much I forgot to goon. A very well made game!
Fr!
Goon Drive doesn't affect Fantasize.
next update plz
Very good, would love to see more updates!
bro you defenitly need add gallery or some shi
because the game is too good to stop at masturbation, but the art is too good to just skip it.
Overall, the game is peak, I love games like Slay The Spire and it definitely falls into that category.